#ifndef _ASSETSDESCRIPTOR_H_
#define _ASSETSDESCRIPTOR_H_

#include <memory>
#include <SEAssets/AssetsElem.h>

namespace SEngine
{
    struct AssetsDescriptor 
    {
        AssetsDescriptor() {
            Reset();
        }
        void Reset() {            
            engine = std::make_unique<AssetsElem>();
            assets = std::make_unique<AssetsElem>();
        }
        std::unique_ptr<AssetsElem> engine;
        std::unique_ptr<AssetsElem> assets;
    };
} // namespace SEngine


#endif